Jumping into Unity’s new rendering pipeline

As soon Unity 2018 had SRP feature, we wanted to try their Lightweight Rendering Pipeline option. But we use Amplify shader Editor as a tool for creating shaders which didn’t work with LWRP. Fortunately now Amplify team updated their products to work with it. So, you can see the result we have now.

Gear Comparison and Class Builds

With the many bonuses that gear can get you in Brawler.Zone, it is essential to be able to look at both the benefits and negatives at a quick glance. With that in mind, we’ve implemented gear comparison, a quality of life feature, that allows players to easily compare the stats of different pieces of gear…

Inventory Management in Brawler.Zone

In games where you accumulate tons and tons of loot, inventory management can often get tedious and even downright annoying. As you level up and get stronger throughout these games, a lot of your time in-game is spent sorting through your new armor, weapons, and abilities, throwing out the now old and obsolete pieces. A…

Great Green Revolution: The Beginning

A small group of plants gathered inside a large chamber. “They will not divide us” – a shout coming from the crowd of plants. “They won’t, they can’t – because they are arrogant and greedy!” – said a plant in the center of the crowd.“Moreover, I can give you few tips on how to win” This…

Turn-Based Fighting Mechanics of Brawler Zone

Brawler.Zone brings a turn-based fighting experience where two players will battle it out to see who comes out on top! How exactly does this battle system work, however? In today’s post, we want to give you a quick run-down of the fighting mechanics and flow of battle! At the start of each round, players start…